Aloe volta

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aloe volta
Level:
13
toggle detailed stats
ST:
11
Strength: 11range: 9-13
AG:
11
Agility: 11range: 9-13
QN:
100
Quickness: 100
TO:
19
Toughness: 19range: 17-21
WI:
0
Willpower: 0
MS:
100
Movespeed: 100
IN:
5
Intelligence: 5range: 4-7
EG:
0
Ego: 0
MA:
0
toggle detailed stats
ST:
11
Strength: 11range: 9-13
AG:
11
Agility: 11range: 9-13
QN:
100
Quickness: 100
TO:
19
Toughness: 19range: 17-21
WI:
0
Willpower: 0
MS:
100
Movespeed: 100
IN:
5
Intelligence: 5range: 4-7
EG:
0
Ego: 0
MA:
0
Acid
Res:
0
Elec
Res:
200
Cold
Res:
50
Heat
Res:
-25
Character

ID?Use this ID to Wish for aloe volta

Aloe Volta

Faction

succulents (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Mutations
Mutations
Role

Controller

Extra info:
  • Cannot be knocked prone
  • Weighs 200 lbs
  • Damaged significantly by defoliant
aloe volta

Mottled leaf-chutes are splayed out in a rosette. They sizzle and pop.

Perfect

The aloe volta is a succulent that, while normally stationary and lacking any method of attack, will discharge electricity when stepped on.

When a creature, including the player, walks over the tile an aloe volta is located on, it will discharge electricity to everything within a 3x3 radius (including it's own tile), dealing ♥4d44-16 (Avg: 10) in electrical damage to everything it hits. This electricity can arc further to targets adjacent to those caught in the initial radius. The aloe itself is non-conductive, and immune to electrical damage.

After being stepped on, the aloe volta will enter a cooldown period of 100 rounds, during which time it will not discharge electricity and will be brown in color. When this cooldown has elapsed, the aloe will return to it's normal yellow color and will be able to discharge once again.[1]

References[edit | edit source]

  1. XRL.World.Parts.DischargeOnStep