Caves of Qud Wiki
Advertisement
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Albino (D)
Category

Physical defect

Cost

-2

ExclusionsOther mutations that cannot be
selected with this mutation

Photosynthetic Skin

Creation CodeThe letters that represent this
Mutation within a Build Code

ca

ID?Use this ID to wish for the mutation
(example: mutation:Albino)

Albino

Albino (D)

Your skin, hair, and eyes are absent of pigment.

You regenerate hit points at one-fifth the usual rate in the daylight.

Albino (D) is a physical defect that affects the player's regeneration rate.

If the player is currently regenerating on the surface during the day, Albino will divide their regeneration rate by 5.[1] In terms of day segments, this means the effect begins shortly before Harvest Dawn and ends at Jeweled Dusk.[2] If the player is on the surface during the night, or underground, they regenerate health as normal.

Advantages & Disadvantages[]

This section is opinion-based. Your mileage may vary.

Advantages[]

  • Grants 2 extra points to spend during character creation
  • Does nothing if the player is above ground at night, or below ground

Disadvantages[]

  • The player must wait 5 times as long to regenerate their health after a fight during the day
  • Regeneration during combat, which already has a small impact, will make almost no difference with this defect

References[]

  1. XRL.World.Parts.Mutation.Albino
  2. XRL.World.IComponent<T>