Telepathy

is a mental mutation that allows the player to telepathically communicate with other creatures.

This mutation grants the "Telepathy" activated ability, which when used, will prompt the player to select a tile. Telepathy only functions when selecting a visible or previously explored tile containing a creature; selecting anything not meeting this criteria will either do nothing or return a failure message. Curiously, Telepathy can be used on any creature occupying an explored tile even if they are not currently visible to the player. Additionally, Telepathy can be used on any valid tile within the current zone, regardless of distance.

Using Telepathy on a creature will prompt dialogue with them, with reduced options; anything that requires physical interaction will not be available for selection, such as trading or performing the water ritual. Otherwise, conversation can be conducted as normal.

Players with Telepathy who have lost their tongue due to glotrot can still perform speaking actions as normal, such as conversing with creatures and using Proselytize. Using Telepathy on a creature who is asleep will open a dialogue box containing a random passage generated by Markov chain, written in text and meant to represent the creature's dreams. Birds will have the text of their dreams "birdified", interspersing the passage with "caws". Aquatic creatures will have it interspersed with "blubs" instead.

Finally, players with Telepathy will have no action cost when directing companions.

Invalid Telepathy Targets
Telepathy is not able to be used on every creature in every scenario. Different failure messages will be shown to the player depending on what they use Telepathy on, and in what circumstances.

Attempting to use Telepathy on a creature who lacks a mind returns the following:

Attempting to use Telepathy on a creature caught within a returns the following:

Attempting to use Telepathy on a creature who is exhausted (such as after using Disintegration) returns the following:

Attempting to use Telepathy on a creature who is stunned or confused returns the following:

Attempting to use Telepathy on a hostile creature will return the following:

Failing Telepathy for any other reason returns the following:

Advantages

 * Very low cost on character creation
 * Reduces the action point cost for directing companions to almost nothing, which synergizes well with Beguiling or Proselytize
 * Almost completely counters glotrot
 * Allows the player to check if a creature is mindless from a distance, preventing accidental use of Domination or Beguiling on immune targets
 * Allows the player to read the dreams of sleeping creatures, which is a markov chain. Like all text that use markov chains, these dreams can have any information that can be found in markov books such like the location of or any cure in the.

Disadvantages

 * Talking with creatures via Telepathy does not afford the player any advantages over talking with them normally, save for being able to talk from a distance
 * Does not allow the player to conduct trade or perform the water ritual when talking via Telepathy