Juice sap

The is a creature that can draw energy from targets with its bite, as well as the objects and equipment of those targets, storing the stolen energy in its biocapacitor.

When the hits its target, it has a 60% chance to steal  energy from each of the target's energy sources (the chance is rolled separately for each energy source). This most often will affect energy cells, and the can steal energy from cells regardless of whether they are in the inventory, equipped, or slotted into an item. The hit does not need to penetrate for this effect to succeed. The can almost entirely drain a  or  in 2 hits.



The is capable of pulling charge:
 * Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has the Electrical Generation mutation, is a robot with integrated power systems, or is an object that generates or transmits power, such as a or.
 * From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy.
 * From the cybernetics of the target, if those cybernetics are capable of generating energy.

Biocapacitor
The also has a biocapacitor, which begins with 0 charge and has a maximum charge of 5000. Energy that the steals from its target is used to charge the biocapacitor. If the biocapacitor has at least 100 charge when the is killed, it will explode with force equal to it's biocapacitor's current charge level.