Teleportation

is a mental mutation that allows the player to teleport instantaneously to a nearby location, with a certain margin of error.

Teleportation grants the "Teleport" ability, which when used, will prompt the player to pick a tile to use the ability on. The selected tile must be a visible or previously explored tile. Around the selected tile will be shown an area containing all of the possible tiles the player can be teleported to, the radius of which is determined by mutation level.

Confirming one's selection will cause the player to instantly teleport to a random tile within the area shown around the selected tile. If Teleport is successful, it will be placed on cooldown for a mutation level-based number of rounds. If the randomly chosen tile is occupied by a wall or other impassable obstacle, Teleport will print "" to the message log and will attempt to find an empty tile within 1 tile to place the player in instead; if such a tile cannot be found, Teleport will fail and it's cooldown will not be incurred.

Formulas
The following formulas are used to determine uncertainty radius and cooldown based on mutation level. If the uncertainty radius becomes smaller than 2, it will be set to 2 instead. Additionally, if the cooldown becomes lower than 5, it will be set to 5 instead.

Ability Cooldown
The cooldown for is influenced both by mutation level and by willpower (WI). The following tables indicate willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10, and 20.

Advantages

 * Very effective way of removing oneself from danger
 * Repeated use can make traveling through zones much quicker
 * Great synergy with Clairvoyance, allowing one to teleport to areas they couldn't normally see

Disadvantages

 * Unless you leave the map, enemy will have supernatural knowledge of where you ran off to and chase you down.
 * Very high cost at character creation
 * Cannot teleport to unexplored tiles
 * Long cooldown
 * Degree of uncertainty makes teleporting extremely inprecise, especially at low levels, and potentially dangerous if the player is teleported to an undesireable location