Time Dilation

is a mental mutation that allows the user to distort time within a small radius, slowing other creatures caught within.

This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the user to receive a Quickness penalty determined by their proximity to the Time Dilation user and the user's mutation level. This 9 tile radius is effective in a square area centered on the user, translating to a full effect area of 19 x 19 tiles.

Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero. Time Dilation will always apply at least a 1-point Quickness penalty.

Time Dilation can only apply its effect to creatures in the same zone as the user. However, once applied, the effect can be maintained across z-levels (above or below the user), as long as the target continues to stay within a total three-dimensional distance of 9 tiles from the Time Dilation user.

Formula
The following formula is used to determine Quickness penalty based on proximity to the Time Dilation user and mutation level.

Advantages

 * Allows the user to reduce their enemies' Quickness score, causing those enemies to take much longer to perform any action
 * Quickness penalty increases dramatically the closer the user is to their victim(s)
 * Affects every creature within range at once

Disadvantages

 * High cost at character creation
 * Short duration
 * Long cooldown