Category:Walls

There are a wide variety of Walls in, including rocks, fences, forcefields, vents, glass, and many others. Walls serve as one of the most common procedurally generated barriers. Walls have a high AV but can be destroyed with sufficient penetration and damage. There are also certain forms of damage that are more effective against walls, such as damage from a, , Burrowing Claws, or Corrosive Gas Generation.