Freezing Ray

Freezing Ray is a physical mutation that grants the natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can to select between the Hands, Feet, and Face, designating which limb the icy vapor will be located on.

Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray will also decrease their targets temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.

Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb the icy vapor is located on will result in losing the mutation's abilities until the limb is restored.

If Freezing Ray is present on the same limb as other natural equipment, such as a Beak, that equipment will be. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the granted by Hooks for Feet.

If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.

Formulas
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.

Advantages

 * Deals decent area damage
 * Can freeze enemies
 * Has a far lower chance of destroying loot lying on the ground than Flaming Ray

Disadvantages

 * Very high cost at character generation
 * Lower damage and higher cooldown than Flaming Ray
 * Prevents the player from taking the Flaming Ray mutation
 * Freezing in melee combat can be unreliable, as freshly spilled blood will warm targets that is spills on