Photosynthetic Skin

is a physical mutation that allows the player to derive sustenance from the sun.

Photosynthetic Skin grants the "Bask" activated ability, which when used above ground during the day, will fully replenish the player's hunger and grant a metabolizing effect that boosts the player's natural healing rate and Quickness by mutation level-based amounts. Players with Photosynthetic Skin can still cook on to satisfy their hunger as normal.

When a player with Photosynthetic Skin is low on food, rather than becoming, they will become , reducing their natural healing rate by 10% and their Quickness by 5.

Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of starch and lignin, up to a maximum amount determined by mutation level. These items are intended to be used when cooking and cannot be used in meals unless the player has the Meal Preparation skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.

Creatures with Photosynthetic Skin will bleed as well as, and will take damage from.

Formulas
The following formulas are used to determine bask bonus duration (rounded down), regeneration bonus, Quickness bonus, and max starch/lignin servings (rounded down) based on mutation level.

Advantages

 * Grants the same amount of regeneration and quickness as the mutations Regeneration (without the combat regen bonus) and Heightened Quickness for a mere 2 points.
 * Gives bonus reputation with roots, trees, vines, and the Consortium of Phyta.
 * Creatures occasionally get stuck in your sappy blood, helping you escape after critical hits

Disadvantages

 * Characters with take high damage from defoliant gas.
 * Basking is only possible during the day and above ground.
 * Basking bonuses are considered cooking effects and are split into 2 ingredients, so it can be hard to use both quickness and healing bonuses alongside other cooking effects.
 * You occasionally get stuck in your sappy blood, making it harder to get away after critical hits
 * Sappy blood can not be used to fuel