Witchwood bark

is an early game healing item that is harvested (using the Harvestry skill) from ripe, which have red bark instead of brown. They are also sold by.

Consuming one will instantly heal the user by HP. However, if the strength of Confusion (1d8) is greater than the consumer's MA * (Amount eaten in a row) * 3, the creature will be inflicted with Confused for turns. "In a row" in this case refers to the number of which are eaten within 15 turns of each other.

Tips

 * Passing the confusion save is directly tied to MA, so having high willpower will mitigate the confusion effects.
 * Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark.
 * They are extremely cheap and easy to find, which make them near essential for the early game.
 * Strategies for combating Confused apply here.
 * While harvestry makes acquiring large amounts of easier, it is also a viable strategy to buy it, due to its extremely low commerce value and thus price.

Trivia

 * may be inspired by real-life willow bark, which can provide an Aspirin-like painkiller effect when chewed.