Teleport Other

is a mental mutation that allows the player to teleport a creature to a random nearby location.

This mutation grants the "Teleport Other", activated ability, which when used on a creature directly adjacent to the player, will teleport them to a random tile within the current zone. This can be to any tile in the current zone, even tiles the player can't see or hasn't explored, so long as it is not occupied by a solid obstacle. This act is not considered hostile on its own, and will not incite aggression from neutral creatures or their allies.

The player cannot use Teleport Other to teleport themselves, although it can be reflected back at them by a creature with Mental Mirror. Attempting to select oneself with Teleport Other returns the following message:

Formulas
The following formula is used to determine cooldown based on mutation level. Note that cooldown cannot be any lower than 5 rounds.

Ability Cooldown
The cooldown for is influenced both by mutation level and by willpower (WI). The following tables indicate 's willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10.

Advantages

 * Low cost at character creation
 * Can be used to teleport a dangerous enemy away
 * Can be used to teleport friendly creatures away from danger
 * Can be used on neutral creatures without inciting hostility

Disadvantages

 * Long cooldown
 * Teleportation is random and may not teleport the target very far away