Relic

Relics are procedurally generated items that have special significance within the generated history of. Relics are most often found in historic sites or sultan reliquaries, but can also be found in procedurally generated ruins or even held by random creatures. Relics can generate with unique relic powers that are not typically available on normal items or through tinkering. A typical relic may spawn with 1-4 unique relic powers.

Relics are perhaps most iconic for their place in sultan lore. For example, a relic might be a mighty weapon that helped a sultan win a decisive battle, or a relic might be a memorable gift that was given to a sultan on their wedding day. If a sultan retains a relic until their death, it will be found within the sultan's in the. In other cases, the sultan might lose the relic before their death. Such relics can sometimes be found in historic sites, if the location where it was lost still exists in contemporary Qud.

= Relics and Relic Powers =

Major Powers
The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. Gold-colored values are randomly determined. Chrome-colored values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).

Powers marked with an E require an energy cell to function.

Minor Enhancements
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.

Relic Curio
Some relics appear as a single use-items. These are called curios, and there are two variants:


 * Obliterate Faction
 * Fabricate Creature

Fabricate Creature curios will fabricate a random creature roughly the same tier as the relic.

Relic Books
Some relics appear as high-value books with randomly-generated markov chain text.

Relic books grant one of the following effects when read. The chosen skill or stat is completely random and has no relation to the sultan's themes or the place where it was found.

Relic books have a commerce value of 100 * Tier + 200, a much higher value than normal randomly generated books when sold or traded to Sheba Hagadias, Librarian of the Stilt for experience points.

Relic Tonic
Relic tonics are all based on, and can even be prepared into just like they can. (Also just like Eaters' nectar injectors, unlike most tonics, they cannot cause overdose.)

Example Relic Tonic
= Connection to Sultan Lore = The generation of sultan relics, including the tier of relic and the type of base item, are closely related to the sultan and to significant events in the sultan's life, as evidenced in sultan lore.

Relic Tier
The four historic sites in the game contain relic items that progress from Tier 1 to Tier 4, starting with the Historic site nearest to, which will always have Tier 1 relic(s).

The tier of relics found in the in the  will be instead determined from the period of the sultanate during which the relic originated, with relics from older sultans being more powerful.

Relic Item Type
The type of underlying base item for each relic can be determined from the lore associated with the sultan, if such lore exists. Notably, relics generated in historic sites do not always have a fragment of sultan lore associated with them, depending on randomization factors during world generation. These types of relics are often recognizable because they are typically named after the historic site or the floor of the historic site where they are found, rather than being named as based on a fragment of sultan lore.

Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a fourth-period or fifth-period sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type.

{| class="wikitable" ! Relic Item Type ! How It's Described in Sultan Lore ! Possible Items
 * rowspan="2" | Artifact
 * artifact
 * rowspan="2" |
 * star-tool
 * style="border-top-width:3px;" | Axe
 * style="border-top-width:3px;" | axe
 * style="border-top-width:3px;" |
 * rowspan="2" style="border-top-width:3px;" | Body Armor
 * style="border-top-width:3px;" | breastplate
 * rowspan="2" style="border-top-width:3px;" |
 * vest
 * rowspan="8" style="border-top-width:3px;" | Book
 * style="border-top-width:3px;" | account
 * rowspan="8" style="border-top-width:3px;" |
 * allegory
 * chronology
 * horoscope reading
 * hypothesis
 * philosophy
 * treatise
 * wintry truth
 * rowspan="2" style="border-top-width:3px;" | Boots
 * style="border-top-width:3px;" | boots
 * rowspan="2" style="border-top-width:3px;" |
 * pair of boots
 * style="border-top-width:3px;" | Bracelet
 * style="border-top-width:3px;" | bracelet
 * style="border-top-width:3px;" |
 * rowspan="3" style="border-top-width:3px;" | Cudgel
 * style="border-top-width:3px;" | hammer
 * rowspan="3" style="border-top-width:3px;" |
 * treatise
 * wintry truth
 * rowspan="2" style="border-top-width:3px;" | Boots
 * style="border-top-width:3px;" | boots
 * rowspan="2" style="border-top-width:3px;" |
 * pair of boots
 * style="border-top-width:3px;" | Bracelet
 * style="border-top-width:3px;" | bracelet
 * style="border-top-width:3px;" |
 * rowspan="3" style="border-top-width:3px;" | Cudgel
 * style="border-top-width:3px;" | hammer
 * rowspan="3" style="border-top-width:3px;" |
 * style="border-top-width:3px;" |
 * rowspan="3" style="border-top-width:3px;" | Cudgel
 * style="border-top-width:3px;" | hammer
 * rowspan="3" style="border-top-width:3px;" |
 * rowspan="3" style="border-top-width:3px;" |


 * mace
 * pummel
 * rowspan="14" style="border-top-width:3px;" | Curio
 * style="border-top-width:3px;" | skull
 * rowspan="14" style="border-top-width:3px;" |
 * rowspan="14" style="border-top-width:3px;" | Curio
 * style="border-top-width:3px;" | skull
 * rowspan="14" style="border-top-width:3px;" |


 * coin
 * one-sided die
 * two-sided die
 * three-sided die
 * four-sided die
 * five-sided die
 * six-sided die
 * seven-sided die
 * eight-sided die
 * nine-sided die
 * ten-sided die
 * twelve-sided die
 * twenty-sided die
 * style="border-top-width:3px;" | Face Armor
 * style="border-top-width:3px;" | mask
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Floating Item
 * style="border-top-width:3px;" | floating orb
 * style="border-top-width:3px;" |
 * rowspan="2" style="border-top-width:3px;" | Food
 * style="border-top-width:3px;" | feast
 * rowspan="2" style="border-top-width:3px;" |
 * meal
 * rowspan="3" style="border-top-width:3px;" | Hand Armor
 * style="border-top-width:3px;" | gloves
 * rowspan="3" style="border-top-width:3px;" |
 * gauntlet
 * iron gauntlet
 * rowspan="2" style="border-top-width:3px;" | Head Armor
 * style="border-top-width:3px;" | helm
 * rowspan="2" style="border-top-width:3px;" |
 * helmet
 * style="border-top-width:3px;" | Long Blade
 * style="border-top-width:3px;" | sword
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Pistol
 * style="border-top-width:3px;" | pistol
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Rifle
 * style="border-top-width:3px;" | rifle
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Shield
 * style="border-top-width:3px;" | shield
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Short Blade
 * style="border-top-width:3px;" | dagger
 * style="border-top-width:3px;" |
 * iron gauntlet
 * rowspan="2" style="border-top-width:3px;" | Head Armor
 * style="border-top-width:3px;" | helm
 * rowspan="2" style="border-top-width:3px;" |
 * helmet
 * style="border-top-width:3px;" | Long Blade
 * style="border-top-width:3px;" | sword
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Pistol
 * style="border-top-width:3px;" | pistol
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Rifle
 * style="border-top-width:3px;" | rifle
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Shield
 * style="border-top-width:3px;" | shield
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Short Blade
 * style="border-top-width:3px;" | dagger
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Shield
 * style="border-top-width:3px;" | shield
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" | Short Blade
 * style="border-top-width:3px;" | dagger
 * style="border-top-width:3px;" |
 * style="border-top-width:3px;" |


 * }