Modding:Sounds

Sounds can be added in the /sounds folder of a mod. Supported types: wav, mp3, aiff, ogg

For example on windows you'd have sound files in this location for a mod called "MyCoolMod":

C:\Users\Brian\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\MyCoolMod\Sounds\mysound1.wav

Sounds are currently exposed on the AmbientSoundGenerator part, OpenSound and CloseSound tag of the Door part and ReloadSound tag of the MagazineAmmoLoader part. Sample ObjectBlueprints.xml adding a ReloadSound to the Desert Rifle object

=Supported Sound Tags= =Other Sound File Names=