Scanning

There are three types of scanning in the game: bioscanning, techscanning, and structural scanning. Each type provides insight into a category of creature and/or object.

The rules for which type of scanning apply to a given thing are:


 * 1) If the object blueprint has the tag , techscanning applies.
 * 2) If the object has a   part with   or   true, techscanning applies.
 * 3) If the object blueprint has the tag   or , bioscanning applies.
 * 4) If the object has a   or   part, and its integer property   is 0 or less, bioscanning applies.
 * 5) Otherwise, structural scanning applies.

Bioscanning
Bioscanning performs a few functions:
 * The AV, DV, and HP of biological creatures is visible when looking at them.
 * This allows a player with Nerve Poppy to compensate for their defect by looking at themselves.
 * Biological artifacts are treated as identified.

Items that provide bioscanning:

Structural scanning
Structural scanning makes the AV, DV, and HP of low-tech inanimate objects and non-robotic inorganic creatures visible when looking at them.

Items that provide structural scanning:

Techscanning
Techscanning performs a number of functions:
 * The AV, DV, and HP of robots and high-tech objects is visible when looking at them.
 * Technological artifacts are treated as identified.
 * The percentage charge level of energy cells and some other power storage systems is visible in their display names.
 * The names and operational statuses of various technological components of items and creatures are visible in their descriptions.
 * If an item capable of receiving broadcast power is currently unable to do so due to atmospheric or orbital phenomena, this fact and the reason for it are visible in the item's description.

Items that provide techscanning:

Tips

 * Techscanning is useful when interacting with merchants, because you'll be able to see what all of the merchant's weird artifacts are.