Jacobo

is a member of the Barathrumites and an inhabitant of. He is a Mechanimist by faith, a musician, and a merchant.

Character
Jacobo is a tinker who specializes in the inscription of. He says he is always inscribing more, and appears to be very meticulous about sorting them, claiming that he has had to "invent" 8 seperate systems of organization to keep them in order.

Jacobo, unusually for a Barathrumite, is a Mechanimist. He states that he belongs to a specific branch of the Mechanimists who only deify the Kasaphesence, and do not see the Argent Fathers as divine beings, being only "important to the faith's early history". He wears a as an earring, which signifies his "devotion" to the Kasaphesence.

Jacobo claims to be water siblings with Sheba Hagadias, Librarian of the Stilt, whom he calls his "cohort in chrome". They have collaborated on three collections of songs relating to the Kasaphesence, titled "Spun on the Cosmic Loom", "Immaculate Chrome", and "Outside In".

describes Jacobo as "sharp as a tack, and living a life of deep meaning. Inventive and orderly." She claims not to understand his music, but appreciates "how expressive he is with it".

Wares
Jacobo is a merchant who periodically restocks his inventory, and will sell the player various. He will stock his inventory with 5-7 random disks at a time. Additionally, he will always carry a copy of and a pair of, but he will not restock these items if purchased.

Combat
Jacobo will begin neutral to the player but will become hostile if the player attacks him or any Barathrumites within view of him. He can also become hostile if the player's reputation with the Barathrumites falls low enough, or if the player is seen stealing their belongings or damaging their property.

Equipment
Jacobo will always come equipped with a, slotted with a at 100% charge. He will never list this item if the player trades with him. Additionally, he will come equipped with an, a pair of , a , and a.

Skills
Jacobo possesses the Steady Hand skill, which will increase his accuracy when firing his laser pistol.

Mutations
Being an urshiib, Jacobo possesses the Quills mutation at mutation level 6 and the Triple-jointed mutation at level 3. Quills provides Jacobo with damage reflection, immunity to the quills of other creatures, and the "Quill Fling" activated ability, which allows Jacobo to fire a portion of his quills to deal damage to adjacent creatures. He will also possess, natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Jacobo an additional 3 Agility.

Self Preservation
If Jacobo's hitpoints fall below 35% of his maximum, he will cease combat and will begin to actively flee from threats.