Action cost

Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.

The standard action cost representing a "one-turn" action is 1,000. Quickness determines how many action points a character has available to spend each turn, which is typically also 1,000.

All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.

The most common action cost besides 1,000 is 100, "one tenth of a turn" or "one segment". Directing companions has this action cost, as do various cases of flipping power switches.

Action Cost Modifiers
In addition, Movement Speed affects the action cost of a creature's basic movement action.