Goatfolk shaman

are the designated leaders of the roaming goatfolk in the jungles of Qud. Each one has one random physical mutation at level 1-6 and one mental mutation at level 1-6, before being affected by their ego. If they are legendary, they spawn with additional traits based on what clan they hail from and their title.

Alongside them, they are commonly flanked with 4 to 9 goatfolk. The number also depends on how many empty reachable cells are within a radius of 4, including diagonals, near the shaman for applicable spawn cells. The radius does not counting the cell the shaman is standing in. What type of goatfolks are chosen are randomly generated and weighted. The pool they're chosen from is: The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.
 * 2-4
 * 1-2
 * 1-2
 * 95% for 1

is a legendary unique.

Legendary Generation
Legendary goatfolk shamasal, like legendary have a unique generation method. In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal goatfolk shaman and will also spawn with one armor from Armor 4 with a 50% chance to have a mod. In addition to armor, they will have one piece of junk from Junk 4 and one from Junk 4R.

Titles
Legendary shamasal will be named, along with a title, or last name, appended.

Clans
* This will negate the special effect of the Heartbiter title, leaving only one head with horns while the other is bare

Unique Tile
Legendary goatfolk use the following unique tile art: