Disintegration

is a mental mutation that allows the player to deal massive damage to everything within a wide radius around the player.

Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores AV and cannot be dodged. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become exhausted for 3 rounds, during which they are unable to perform any action.

Disintegration does not affect creatures or objects that are not in the same phase state as the user, unless the user is omniphase.

Formulas
The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level.

Advantages

 * Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies
 * Damage is not affected by AV and cannot be dodged, thus ensuring large, unavoidable damage to most targets
 * Especially useful in destroying walls in the player's way
 * Can be used as a last resort if the player finds themselves in a disadvantageous position

Disadvantages

 * Moderate cost at character creation
 * Exhausts the user for 3 rounds, leaving them completely vulnerable to attack
 * Damage is far lower when used against non-structural objects