Panhumor

A is a creature belonging to the oozes faction. It has no natural spawning location and can only be spawned in dynamic encounters.

The panhumor, as its namesake implies, combines the 4 forms of and  into a single form, having the properties and abilities of all 4 at once.

Being oozes, panhumors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind. Additionally, panhumors cannot slip on slippery liquids such as, or become stuck in sticky liquids such as. Finally, panhumors bleed slime instead of, and cannot be knocked prone.

Pseudopods
Panhumors attack in melee with their, of which they possess 4. Each individual pseudopod is a cudgel weapon with a to-hit bonus of +4 and a penetration value of 8. Each pseudopod has a base damage value of 0, but will deal elemental damage, with each pseudopod dealing a different kind of elemental damage. Pseudopods may also have additional effects depending on their associated element. The name of each pseudopod will be changed to reflect these elemental properties.

Panhumors will always have the equipped on their primary limb.

On Death
When a panhumor dies, it will explode. This explosion will have several elemental properties:
 * Heats adjacent creatures by 1000° T
 * Cools adjacent creatures by -1000° T
 * Spawns several pools of randomly in adjacent tiles, with each tile (including the one the panhumor was occupying) having a 75% chance of being filled with a  dram pool
 * Releases electric discharges into random adjacent tiles, with each dealing electric damage and having the potential to arc to adjacent creatures

Acid Trail
When a panhumor enters a tile, it will create a pool of acid with a volume of drams in that tile. This will occur even if there is already acid or another liquid present in that tile.

Stats
Panhumors naturally have 100 heat resistance, cold resistance, acid resistance, and electric resistance. This means they are completely immune to these damage types, as well as being immune to forced changes in temperature.

Additionally, panhumors have a +5 bonus to their movement speed.