Psychometry

is a mental mutation which allows users to look into the past of artifacts to understand them, as well as learn how to build them.

Psychometry adds an additional option to the menu when selecting an item. It that item is an unidentified artifact, the player can "". This will identify the artifact with guaranteed success, unless the user is astrally burdened. The maximum complexity tier Psychometry can identify is determined by mutation level; if the artifact's complexity tier is higher than this, it will be "too complex" for the player to reconcile.

Complexity is a value assigned to artifacts that represents how sophisticated their technology is. This is different from difficulty, which is used to determine how difficult it is to correctly identify an artifact with a normal. In addition to their default complexity, any Mods on an artifact will also increase the complexity of that artifact depending on the mods.

For players with the Tinkering skill, they will gain access to another option when selecting an item. If that item is an identified artifact that can be constructed, the player can "", granting them access to that artifact's recipe. The maximum complexity of artifacts whose recipes can be learned is determined by mutation level. Contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill; only the base Tinkering skill is required to learn and build the recipe. Mods cannot be learned through Psychometry.

In addition to allowing one to open, grants the ability to activate or deactivate the following powered objects:

† Objects above marked with this symbol have special variants that cannot be disabled with Psychometry. Instead, these objects in Grit Gate can be activated or deactivated by the.

Formulas
The following formulas are used to determine maximum complexity tier for identifying artifacts and learning blueprints (rounded down) based on mutation level.

Advantages

 * Gives Tinkering-focused characters a much wider range of available recipes.
 * Gives low-Intelligence characters the ability to identify and craft artifacts they would otherwise be unable to.
 * Allows for much easier exploration of locations with many security doors, like the

Disadvantages

 * High cost at character creation
 * Can't learn mods, so characters will have to take Tinker I anyway to learn some mods
 * The effect of opening security doors can be replicated using security cards

Other Considerations

 * A low-strength Psychometry effect can be replicated by eating meals containing.
 * With Goat in Sweet Leaf, a free level 1-2 Psychometry is guaranteed and easy to access as long as the player buys an.