Stinger (Poisoning Venom)


 * Note that for easier wiki use, ID has its Class constructor appended to it. The ingame ID is Stinger with constructor="Poison".

Stinger (Poisoning Venom) is a physical mutation that grants the player a that delivers poisoning venom on a successful attack.

The stinger functions as a Long Blade-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. If the player uses the Charge or Lunge abilities, the stinger will always attack and always apply venom if it hits.

The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.

This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and PV, as well as the target's DV and AV. An attack made using this ability will always apply venom.

When venom is applied, the target will become poisoned for 8-12 rounds, taking a damage increment determined by mutation level every turn until the effect wears off. Poison additionally halts natural healing, halves the effectiveness of healing items, and inflicts the Ill status once the effect is over. The target has a chance to make a Toughness save against the poison, with the difficulty being based on mutation level. If this is successful, the target will "resist" the poison. Non-biological creatures, such as robots, cannot be poisoned.

Formulas
The following formulas are used to determine penetration (rounded down), poison damage increment, and save difficulty against poison based on mutation level. Note that penetration cannot exceed 13. If the mutation level is less than 2, penetration is 7. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.

Advantages

 * Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that
 * Poison does damage over time, halts natural healing, and halves the effectiveness of applied healing
 * Synergizes extremely well with builds focused on making multiple attacks per round
 * Grants bonus reputation with arachnids, though not enough to make them neutral by default

Disadvantages

 * High cost on character creation
 * Unlike the other two stinger types, has no defensive utility