Shield Slam

is a skill belonging to the Shield skill tree.

Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a Strength save to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked prone and take bludgeoning damage.

If the user's shield is modified with spiked, Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin bleeding, taking damage every round. This bleeding will have an initial Toughness save difficulty of 20 + the user's shield's AV value.

Creatures who possess Shield Slam and use the Charge skill will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown.

If the user is wielding more than one shield, the one with the highest AV is used.

Formulas
The following formulas are used to determine the save difficulty and damage of Shield Slam. Shield Slam's description does not display the correct damage formula; the one shown here is taken from the game's code. In both cases, "Strength Modifier" refers to the attacker's Strength modifer.

Tips
Knocking targets prone on top of, , and has the same effects on other creatures as on the player.