Electromagnetic Pulse

Electromagnetic Pulse is a physical mutation that grants the "Emit Pulse" ability, which disables any EMP sensitive objects caught within it's radius (such as artifacts and robots), as well as any EMP sensitive items being carried or wielded by any creatures caught within the radius. This ability, when used by a player, does not affect any items they are carrying.

Formulas
The following formulas are used to determine duration based on mutation level. Radius is not determined by a formula. Instead, it is determined based on certain mutation level thresholds:

Advantages

 * Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits.
 * Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time.
 * Has a fairly low cost at character generation.

Disadvantages

 * Has no effect against organic enemies not using artifacts, making it less useful in the early game.
 * An or its mk II and mk III variants can achieve a similar effect.