Dawnglider

A is a creature belonging to the birds and unshelled reptiles factions. Dawngliders are commonly found in the.

Dawngliders are hostile to the player by default due to the player's negative starting reputation with unshelled reptiles, and the dawnglider's aggressive base demeanor. Due to their demeanor and their dual faction membership, the player must be favored by both birds and unshelled reptiles in order to pacify dawngliders.

Dawngliders attack from a distance with their Flaming Ray mutation, which they possess at mutation level 4 and which is emitted from their face. Dawngliders also possess the Wings mutation at mutation level 10, which will allow them to fly while on the surface, preventing non-flying creatures from attacking them in melee. When in melee range, dawngliders attack with their, a natural short blade weapon that deals damage. Each hit from their bite will raise their target's temperature by ° T, up to a maximum of 400° T. While flying, dawngliders will have to use their Swoop ability to melee attack grounded opponents.

When a dawnglider's tail is dismembered, a will be dropped. Dawngliders have a 50% chance to drop a on death, which when butchered will also produce a dawnglider tail; they will not drop a corpse if they are missing their tail, however.

Tips

 * Dawngliders are a common killer for early game players because of their highly damaging and long range flame breath and difficulty to hit due to flight. To avoid this, travel in the salt dunes during the day so dawngliders can be easily spotted out of Flaming Ray range. If it is night, the command to wait until day is by default.
 * If the player character leaves a zone immediately after entering it, hostile enemies will not aggro or follow the player character across zones. Using these strategies aid in avoiding dawngliders when your character is not strong enough to handle one yet.