Cybernetics locations

The following areas in the gameworld are guaranteed to always have or cybernetic implants.

True Kin players may want to prioritize visiting these locations to increase their license tier and find additional implants to install.

Guaranteed Cybernetics and Becoming Nooks
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the wiki page.

Credit Wedges

 * always have a
 * The following types of legendary creatures can have a available to trade in the Water Ritual:
 * Legendary Putus Templar: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders)
 * Legendary Robots: 50% chance
 * Legendary Chrome idols: 1 in 3 chance
 * have a very small chance to be found as random loot anywhere in the world.

Cybernetic Implants

 * Historic sites have a significantly higher-than-normal chance to spawn and.
 * ,, and other merchants can occasionally sell cybernetic implants, though rare.
 * Putus Templar have a chance to be with one or more cybernetics. Implanted cybernetics can be removed with Butchery.
 * ,, and
 * 25% chance to be
 * Will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.
 * 60% chance to be
 * Will have random cybernetics chosen as if from zone tier 5 (described on the cybernetics rack page), with a combined license tier of 8 or higher.
 * have a small chance to spawn randomly throughout the world, such as in surface ruins or random zones in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks.
 * have a small chance to spawn randomly throughout the world, such as in surface ruins or random zones in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks.