Madpole

are fish that live in the rivers throughout Qud. They specialize in dismembering enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.

On every attack by a, the defending creature must make a Agility save of difficulty 15. If this fails, the creature will be latched onto by the for  turns, giving the  an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully save with strength, difficulty 15 in order to break free from their jaws. In combination of berserk, this makes dismembering two limbs in one turn possible.

If they become covered in or enter a cell that contains blood, the  will go berserk for 10 turns.

This will give them a 100% chance to dismember with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature.

Tips

 * After clearing and receiving the, madpoles can be easily killed from a distance. Due to their high level, they become a good source of experience in the mid to late game.