Normality

Normality, also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes force fields, teleportation, and various mental mutations.

Normality can be caused by either or a projected.

While under the effects of normality, creatures have the effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the  effect if completely restricted. These effects show up when looking at oneself or other creatures.

Normality-inducing phenomena can be nullified by a. For example, the pistol destroys normality gas.

Sources of Normality Gas

 * – Their death spawns normality gas.
 * – Both their attack (firing a normality gas pump) and death spawn normality gas.
 * – Breath attack
 * – Breath attack
 * – Eating one grants a single breath of gas.
 * – Cooking some grants gas breathing.
 * – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
 * – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
 * – Their death spawns normality gas.
 * – Breath attack
 * – Breath attack
 * – Eating one grants a single breath of gas.
 * – Cooking some grants gas breathing.
 * – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
 * – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
 * – Their death spawns normality gas.

Sources of Normality Fields

 * The nulling item mod
 * The nulling item mod

Contests
When normality contests a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to try to push through the normality lattice, and will be given an estimate of how likely they are to succeed. If they try and fail, they will be dazed for 1d6 turns unless they make a difficulty 20 Willpower save. NPCs attempt to contest normality if two prospective rolls against their estimated chance of prevailing are successful.

If the process is generated by a device, contesting automatically takes place, and if it fails the device will emit a shower of sparks that does 1d6 electrical damage to its user and consumes 10d100 charge from the device.