Geomagnetic disc

A is an artifact which acts as a powerful thrown weapon with several unique properties.

must be powered in order to function, and thus require either an energy cell. Throwing a disc without power will cause it to behave as a low-tier throwing weapon, having a flat 5 PV and dealing only 1 damage.

Throwing and Returning
When a powered is thrown, it will instantly travel to its target with no throw variance, regardless of distance. This means a disc cannot miss due to throw variance. However, normal throwing accuracy calculations still apply, meaning that you can still miss the target if you don't have sufficient Agility for 100% accuracy.

After being thrown at a valid target, a disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If a disc is not thrown at a valid target, either due to incompatible phase states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered.

Bouncing
Powered additionally have the ability to bounce between multiple targets when thrown. After hitting its initial target, a thrown disc will bounce and hit an additional 5 enemies, randomly targeting any valid creature that is currently engaged in combat with the thrower.

Creatures can also be targeted for a bounce more than once if there are less than 5 targets; this even applies if there is only 1 valid target, causing them to be hit by the initial throw as well as all 5 bounces.

Throwing a disc at a creature that isn't currently engaged in combat with the thrower will cause the disc not to bounce, only dealing damage once before returning.

Vibro
Finally, powered act as vibro weapons when thrown, meaning their PV value is equivalent to the AV of whatever they hit.

If a is used as a melee weapon, it acts only as a 4/4  cudgel weapon.