Cherub

Cherubim are a class of powerful tier 8 creatures that can be found roaming Qud, as well as guarding the tombs and reliquaries the sultans. There is a variety of cherubim to represent each of the old sultanate-era factions.

In the, each sultan's tomb is guarded by several cherubim of the factions with whom the sultan had favorable relations during their lifetime. Typically, these factions came to be favored by each sultan by playing an important role in their sultan histories. The cherubim stand watch over the sultan's and. These cherubim will typically be neutral to the player so long as the player character bears the Mark of Death and does not attack them or attempt to disturb the sultan's possessions. Each cherub gains additional abilities based on their aligned sultan's themes, as noted below.

Cherubim who are not generated as tomb guards in the Tomb of the Eaters inherit their faction membership from their parent blueprint in, meaning that many cherubim are members of the Beasts or Humanoids factions and thus will be hostile to the player.

All non-mechanical cherubim have the ability to reheat themselves by 60 degrees per turn if they are ever frozen, and have a 100% chance to reflect projectiles. This reflection is vulnerable to EMP blasts.

Mechanical Cherubim
If the sultan that the cherubim are related to is from the 4th period or later, they will be Mechanical instead. They have slightly different stats than normal cherubim. Mechanical cherubim also will attempt to heat themselves up and reflect projectiles, but they are decreased to 50T per turn and 50% respectively.

Sultan Theme and Abilities
All cherubim gain dynamic abilities based on the sultan's theme their faction is allied with.