Swarm rack

The is the primary weapon of the. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by disarming or dismembering a or a. It is one of the few items that can be disassembled for.

How to Obtain
Disarming or dismembering a is easier said than done. If you can raise your reputation with robots high enough, Pyramids will not be hostile to the player by default, which is extraordinarily helpful. Shooting them will not make them hostile unless they take damage, so with the Disarming Shot skill are a safe way to remove the, as they take multiple shots per round and are exceedingly unlikely to penetrate the Pyramid's 35 AV with their 8 PV even on a critical hit. This requires first disabling the force field, probably with an EMP or a source of normality gas.

If you prefer to fight up close, the serrated mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. The masterwork mod on an axe with Berserk! is another way to potentially dismember a Pyramid, as critical hits with melee weapons are guaranteed to penetrate at least once, which with Berserk active will guarantee dismemberment. Alternatively, you can use the Long Blade skill Swipe, with Dueling Stance, to disarm the Pyramid without dismembering it. All of these methods involve damaging it at least once, so it will become hostile and attack with its distortion field afterwards. If you accidentally penetrate the Pyramid's armor without removing the, or it is hostile by default, you will also have to contend with its rockets. To get through the force field, you can use the methods above, or a.

are frequently set up by at lower levels of underground. Although its a long way to get there, a hunt itself will be a lot easier - unlike turrets dont have a nigh-impregnable defences, don't have a melee attack, don't require dealing with forcefield, don't teleport or regenerate ammo. Tinker itself is harmless and if you somehow obtained a - turrets can be powered down immediately after construction. With high enough reputation with robots it becomes almost risk-free hunt.

Advantages

 * Theoretically, it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.

Disadvantages

 * It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the Strapping Shoulders skill (from unlocking the Heavy Weapon skill tree), and further with the Slender and Willowy item mods. Although requiring rather underwhelming Tinker III skill, Fitted with suspensors mod is another way of dealing with rack's enormous weight. With either of methods, it becomes feasible to carry the itself; however, it also requires a huge number of HE Missiles, each of which weighs 2 lb.. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs.


 * It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a nylon bodypack which might otherwise make the weight more bearable, or any other of the many useful items in those slots.


 * Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.


 * Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.


 * It doesn't even have a high enough monetary value, especially when taking in account all associated obtainment and logistical troubles - lowly is worth more than double of this piece of unobtanium. Truly, the best action you can do with that thing is scrap it on spot for all three high-tier bits it holds.