Bethesda Susa

Bethesda Susa is a mid-game dungeon that the player is sent to with the quest Decoding the Signal once More Than a Willing Spirit is complete. For a guide on clearing Bethesda Susa, see Bethesda Susa/Guide.

Surface
A fairly typical jungle exterior with new faction creatures and a down staircase.

ruined wharf
An underground river passes through here from the zones to the north and south.

healing pools
The first of three similar levels, each containing a unique troll. This level is guarded by, who carries the needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.

The next level is guarded by, who holds the needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.

The final healing pools floor is defended by the invisible, the third and most dangerous of the trolls. Haggabah possesses the required to advance.

abandoned ward
On this level is a which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.

ruined ward
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly, which grants an achievement.

abandoned ward 2
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the where it would be as an alternative to taking the stairs down.

cybernetics ward
On this floor are four.

cryobarrios
There are six cryogenic chambers on the 14th level, and the intact ones are filled with. A has been spinning  at the east end of the floor, which are one possible way of passing through the  sealing the stairs downward.

Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) carrying a fully operational. If the cannibal explodes open any of the chambers, the player may be forced to confront:
 * , who carries and a
 * a
 * a
 * or another phase spider

If the player has no cold resist at all, they can freeze solid on this level.

At the west end of the level is another and a switch to go down a single floor to the final level.

Temple of the Rock
If the player has sufficient reputation to enter the holy places of the Mechanimist faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including, in order to make their way to the and advance the Decoding the Signal quest.

Amplitheatre of the Mind, Morphorium and Genesis Chamber
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.

Tips
Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:


 * High reputation with the Mechanimists. Enough can lead to them helping the player as they make their way down.
 * Cold resistance equipment, such as an or, an  or , , and any equipment modded to be wooly.
 * Protection from gases, such as a, or other equipment that is fitted with filters.
 * A weapon that is electrified to deal with the many Robots in.
 * A source of normality or normality gas, such as an, equipment modded with nulling, a , or to deal with the infrequent, but dangerous  that roam the abandoned wards past the healing pools.
 * Some way to cool down enemies, such as a, a freezing weapon or , as the low temperatures makes everyone else more vulnerable to being frozen as well.
 * Explosives or vibro weapons to deal with the Cragmensch that can be found throughout.
 * Many to deal with the bleeding inflicted by . Defoliant can be used to clear clusters of beths without angering other creatures.
 * Tonics that help with the cold, such as or, which can also be harvested in.

Trivia

 * Bethesda Susa can be playtested by wishing for 'stage4'.
 * There is always a in the, though the Mechanimists are not friendly to them.