Boot sequence

A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable. These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down. The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.

Boot sequences frequently appear to take one less turn than shown because the item spends its first turn booting during the same turn that you activate it. If the sequence is affected by compute power, boot time will also be shorter.

Most items with boot sequences use energy, and use more of it while booting. Some use much more, notably ontological anchors.

Boot sequences do not necessarily affect all of an item's behaviors.